Creating a Missile Animation in 3DS Max using Particle Flow Source

Creating a Missile Animation in 3DS Max using Particle Flow Source This tutorial will teach you how to create an animation of a missile that flies targeting an object and then explodes when hitting that target. Our animation will be created using the Particle Flow Source (PF Source).



Broken link Broken link? Added: 01-05-2008 Rating: Rating star 3 Visits: 430

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