Human Skin
Subsurface scattering is light passing through and diffusing within a thin translucent material. Human skin is an example of such a material as it is made up of many thin translucent layers. A Subsurface Scattering material is ideal for re-creating skin in 3D computer graphics and is why the Mental Ray Subsurface Scattering Fast Skin shader was specifically created.
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Sent: 08-07-2008
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Sent: 07-03-2008
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Sent: 08-07-2008
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Name: SomeThink
Sent: 08-05-2008
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Name: titoo1980
Sent: 16-03-2008
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Name: subash
Sent: 14-03-2008
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Name: habibahabiba
Sent: 13-03-2008
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Name: ali
Sent: 11-03-2008
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Name: clueme
Sent: 07-03-2008
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Name: vishal
Sent: 05-03-2008
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