CG-Links :: 3D Studio Max :: Polygon Modeling - 8. Car Rims

Polygon Modeling - 8. Car Rims

Polygon Modeling - 8. Car Rims Modeling car rims is actually fairly easy and straightforward. This is because there always is some sort of symmetry, always. Whether it be point-, line- or suface-symmetry, there's always one or a combination. This will reduce modeling difficulty and effort tremendously, since Max has, since version 5, the Symmetry modifier which is very handy.



Broken link Broken link? Added: 15-11-2007 Rating: Rating star 4 Visits: 621

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