You can animate your camera based on your mouse movements during playback. This lesson will show us how to set this up. The principle behind this lesson is that changes to values of any attribute connected to a record node are stored as keyframes when the playback’s recording system is switched on. Using this idea with cameras, we can record camera motions. We’ll learn how to: Connect record nodes to our camera with recordAttr commands Playback the scene to record attribute changes
Car Ferrari Modena 3Ds Model Car Ferrari Modena 3Ds Model
Car Ferrari Modena N190210 - 3D model (*.3ds) for exterior 3d visualization.
Keywords: Sportster, motor-car,...
Car Ferrari Modena 3Ds Model Car Ferrari Modena 3Ds Model
Car Ferrari Modena N190210 - 3D model (*.3ds) for exterior 3d visualization.
Keywords: Sportster, motor-car,...